Light logo Dark logo
  • Startseite
  • Portfolio
  • Impressum
  • Datenschutz

2016 © Soho Template. All rights reserved.

Ray Tracing Renderer

Currently, I’m working on my bachelor thesis:

“A raytracing framework on the GPU using the NVidia OptiX API”.
Advisor: Björn Häfner
Supervisor: Prof. Dr. Daniel Cremers

Like the name says, I’m implementing a ray tracing renderer. You can open mesh files and manipulate the way the mesh is rendered. The changes are mostly shown directly on display.

The renderer supports:

Different Light Types

Point Light, Directional Light, Spotlight, Area Light

Different Shaders

Lambertian, Phong, Cook Torrance

Different Texture Maps

Albedo Map, Bump Map, Normal Map, Displacement Map

Complex Mesh Structures

Optix Node Graph

Tessellation
Real-Time Adjustments

Shader Variables, Light Attributes, Submaterials

das Schädelmodel stammt von Aixterior

Prev ProjectThe Settler of Sogamingen

2016 © Soho Template. All rights reserved.

  • DeviantArt
  • Twitter
  • Git